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- // Persistence Of Vision raytracer version 3.0 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
- // and STONES.INC
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- #declare T01 = texture { pigment { Jade} }
- #declare T02 = texture {pigment { Red_Marble} }
- #declare T03 = texture {pigment { White_Marble} }
-
- #declare T04 = texture {pigment { Blood_Marble} }
- #declare T05 = texture {pigment { Blue_Agate} }
- #declare T06 = texture {pigment { Sapphire_Agate} }
-
- #declare T07 = texture {pigment { Brown_Agate} }
- #declare T08 = texture {pigment { Pink_Granite} }
- #declare T09 = texture { PinkAlabaster }
-
- #declare T10 = texture {pigment { Blue_Sky} }
- #declare T11 = texture {pigment { Bright_Blue_Sky} }
- #declare T12 = texture {pigment { Blue_Sky2} }
-
- #declare T13 = texture {pigment { Blue_Sky3} }
- #declare T14 = texture {pigment { Blood_Sky} }
- #declare T15 = texture {pigment { Apocalypse} }
-
- #declare T16 = texture {pigment { Clouds} }
- #declare T17 = texture {pigment { Cherry_Wood} }
- #declare T18 = texture {pigment { Pine_Wood} }
-
- #declare T19 = texture {pigment { Dark_Wood} }
- #declare T20 = texture {pigment { Tan_Wood} }
- #declare T21 = texture {pigment { White_Wood} }
-
- #declare T22 = texture {pigment { Tom_Wood} }
- #declare T23 = texture {pigment { DMFWood1} }
- #declare T24 = texture {pigment { DMFWood2} }
-
- #declare T25 = texture {pigment { DMFWood3} }
- #declare T26 = texture {pigment { DMFWood4} }
- #declare T27 = texture {pigment { DMFWood5} }
-
- #include "shotxtr.inc"
-